Conquer the Land
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Conquer the Land
OK, this is going to be my game thread. A quick note, jsut post on here as much as you damn well can so it becomes a hot topic. If it becomes a hot topic before I start the game, it will help out drastically, because units will be added to the bazaar, of which at the moment there is none so I'll have to input my own system which means we could never use the bazaar system (That was a long setence).
Reminder, the game does not start either until this becomes a hot topic or I cannot be assed waiting anymore.
Copy and pasted from the other thread...
Currency:
The in-game currency will be "Yundo". eg:
1) I have a Yundo (singular)
2) I have 24 Yundo (plural)
It stays the same for BOTH. This keeps things simple and sounds better.
There are 2 basic ways of getting Yundo.
1) Villages can generate Yundo. Depending on their structure, their Yundo creation will vary. It will be set at a fixed rate for each structure in later stages.
2) You can buy Yundo. By paying me Gold Coins, I will grant you Yundo in game. I have yet to set a rate for this, but it WILL change over time, seeing as more money will be coming in, causing inflation, blah blah blah.
Villages:
Each player will be given a village when they join the game. If the player owns a Home, bought from the bazaar, this will grant a bonus to their village. Each home can only be used ONCE though! So if you have a fort, your village's income will be high, as well as the village being strong. If you do not own a home, you will be given a "Simple Village". This has no bonuses, has low Yundo generation and has low defence. I presume many people will have this.
You ARE allowed to own more than one village. To do so though, you need Home's from the Bazaar. A spare Home will be used to create the vilalge. Each player is allowed one "simple village", so if you started with a Home, you can build a Simple village as well. You may only ever own ONE simple village, unless you capture one from another player, upon which if you have not built one, you cannot build one.
War:
Players will be encouraged to fight. In fact, it's the main way of earning money, and there will only be a select few NPCs to fight, of which will grant little money.
Players will be able to raid, capture, attack and raise enemy cities. Each of these has a different effect and requirements:
Raid: Requires nothing except you to win the fight against any defending troop. You will steal 10-20% of the player's Yundo, and it will receive damage depending on the troop (Damage variation included)
Capture: To capture a village, you msut lower it to 0-10% Health. You may then once more attack, and if you defeat the defenders, take over it. The village is then handed over to you with the same HP it had when you took it.
Attack: This is a simple attack, just to do as much damage as possible. Your troop will attack the enemy village, and if they destroy the troop, they will deliver 2X their regular damage (damage variation included) to the village HP. This is very good for raising villages and weakening them, but you won't gain any Yundo from Attacking.
Raise: To raise a village, simply attack it until it reaches 0 HP. It will then be obliterated, and the village utterly destroyed, along with 40% of the owner's Yundo. The attacker does not gain any money from this. Dispite you instantly thinking "Well I'll jsut capture it instead", you msut also think, do you have enough troop, and there is also the chance you destroy it by accident in a raid/attack.
Map:
Now, I'm currently working on the map. I'm concidering a 40 by 40 map, but if that is too big, a 20 by 20 map. The map will contain hills, forests, and flatlands. Hill's will grant defending troops a slight bonus, Forests will hinder movement, while flatlands will grant no bonus.
Reminder, the game does not start either until this becomes a hot topic or I cannot be assed waiting anymore.
Copy and pasted from the other thread...
Currency:
The in-game currency will be "Yundo". eg:
1) I have a Yundo (singular)
2) I have 24 Yundo (plural)
It stays the same for BOTH. This keeps things simple and sounds better.
There are 2 basic ways of getting Yundo.
1) Villages can generate Yundo. Depending on their structure, their Yundo creation will vary. It will be set at a fixed rate for each structure in later stages.
2) You can buy Yundo. By paying me Gold Coins, I will grant you Yundo in game. I have yet to set a rate for this, but it WILL change over time, seeing as more money will be coming in, causing inflation, blah blah blah.
Villages:
Each player will be given a village when they join the game. If the player owns a Home, bought from the bazaar, this will grant a bonus to their village. Each home can only be used ONCE though! So if you have a fort, your village's income will be high, as well as the village being strong. If you do not own a home, you will be given a "Simple Village". This has no bonuses, has low Yundo generation and has low defence. I presume many people will have this.
You ARE allowed to own more than one village. To do so though, you need Home's from the Bazaar. A spare Home will be used to create the vilalge. Each player is allowed one "simple village", so if you started with a Home, you can build a Simple village as well. You may only ever own ONE simple village, unless you capture one from another player, upon which if you have not built one, you cannot build one.
War:
Players will be encouraged to fight. In fact, it's the main way of earning money, and there will only be a select few NPCs to fight, of which will grant little money.
Players will be able to raid, capture, attack and raise enemy cities. Each of these has a different effect and requirements:
Raid: Requires nothing except you to win the fight against any defending troop. You will steal 10-20% of the player's Yundo, and it will receive damage depending on the troop (Damage variation included)
Capture: To capture a village, you msut lower it to 0-10% Health. You may then once more attack, and if you defeat the defenders, take over it. The village is then handed over to you with the same HP it had when you took it.
Attack: This is a simple attack, just to do as much damage as possible. Your troop will attack the enemy village, and if they destroy the troop, they will deliver 2X their regular damage (damage variation included) to the village HP. This is very good for raising villages and weakening them, but you won't gain any Yundo from Attacking.
Raise: To raise a village, simply attack it until it reaches 0 HP. It will then be obliterated, and the village utterly destroyed, along with 40% of the owner's Yundo. The attacker does not gain any money from this. Dispite you instantly thinking "Well I'll jsut capture it instead", you msut also think, do you have enough troop, and there is also the chance you destroy it by accident in a raid/attack.
Map:
Now, I'm currently working on the map. I'm concidering a 40 by 40 map, but if that is too big, a 20 by 20 map. The map will contain hills, forests, and flatlands. Hill's will grant defending troops a slight bonus, Forests will hinder movement, while flatlands will grant no bonus.
staticwolf- Cumulonimbus Cloud
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Re: Conquer the Land
Sounds cool!
madis- Cumulonimbus Cloud
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Re: Conquer the Land
verry cool
Lord Khriid- Post Cloud
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Re: Conquer the Land
And we need even more spam now!
staticwolf- Cumulonimbus Cloud
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Re: Conquer the Land
RWAR FEAR MY RESOURCE HORDING RWAR I SHALL EAT YOUR BABIES
Mezmer-Eye- Post Cloud
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Re: Conquer the Land
Can you repair a city?
madis- Cumulonimbus Cloud
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Re: Conquer the Land
GOOD SPAM JA ICH ESSE DIE BABIES!OMGSPOREOMG wrote:RWAR FEAR MY RESOURCE HORDING RWAR I SHALL EAT YOUR BABIES
staticwolf- Cumulonimbus Cloud
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Re: Conquer the Land
Oh, btw, resources, there won't be any, sorry It would make the game too complicated. I may start the game soon.
staticwolf- Cumulonimbus Cloud
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Re: Conquer the Land
NOOOO I WANT RESORCES YOUR EVIL EEEEEEEVVVVVVVVVILLLLLLLLLLLLL
Lord Khriid- Post Cloud
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Re: Conquer the Land
Want to know what else is evil?
Pie
Pie
staticwolf- Cumulonimbus Cloud
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Re: Conquer the Land
pie is one of the sources of good stuff!
especialy blueberry, vegetarian shepard, rasberry, rubarb ones, and those mix ones!
especialy blueberry, vegetarian shepard, rasberry, rubarb ones, and those mix ones!
Mezmer-Eye- Post Cloud
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staticwolf- Cumulonimbus Cloud
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Re: Conquer the Land
Above is a true example of spam. Oh, and not long 'til we start, I've decided to change the system to an in-game system seeing as the admins being a bitch >
staticwolf- Cumulonimbus Cloud
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Re: Conquer the Land
i can give you some ideas if you want
Lord Khriid- Post Cloud
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Re: Conquer the Land
Never mind Joe he is inferior in every way unless you take ideas from both of us! btw IN SOVIET RUSSIA THREAD SPAMS YOU!
Mezmer-Eye- Post Cloud
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Re: Conquer the Land
*Bitch slaps*OMGSPOREOMG wrote:Never mind Joe he is inferior in every way unless you take ideas from both of us! btw IN SOVIET RUSSIA THREAD SPAMS YOU!
IN SOVIET RUSSIA, SLAPS BITCH YOU!
staticwolf- Cumulonimbus Cloud
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Re: Conquer the Land
What are you on....
Nano- Moderator
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Re: Conquer the Land
I'm not sure, pick something and I'll say I'm on it.
Anyway, ima do some revision, then start the game.
Anyway, ima do some revision, then start the game.
staticwolf- Cumulonimbus Cloud
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Re: Conquer the Land
OK, a New thread has been started for the game, since this one's filled up with unsuccessful spam (DAMN JOO ADMIN).
staticwolf- Cumulonimbus Cloud
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