Official Forum Cloud RPG

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Official Forum Cloud RPG

Post by Admin Cloud on Sat Dec 01, 2007 6:55 am

This is one of the choices for the official Forum Cloud RPG, please show your support if you think this is what the game should look like.




Dungeon Level: 1

Room #1:

* Door (west, 1 from north): iron, locked, trapped [trap: arrow trap (CR1) (Find/Disable DC 21)]
* Door (south, 3 from west): wooden, simple, stuck
* Door (north, 3 from west): wooden, strong, stuck
* Monsters
o skeleton, medium-size [human] (2)
* Treasure
o 50 gold coins (50 gp)
o a gaming piece in the shape of a halfling, carved of ivory with two amber beads (110 gp)
o gemstone - tiger eye turquoise (11 gp)

Room #2:

* Door (south, 5 from west): stone, locked, trapped [trap: pit trap (40 ft. deep) (CR2) (Find/Disable DC 21)]
* Door (north, 5 from west): wooden, simple, stuck
* Door (south, 3 from west): wooden, good, free, up-sliding
* Door (north, 3 from west): wooden, simple, locked
* Features
o torch (stub)
o cracks
o scorch marks
o chains
o arch
o coat rack
o relief
o caldron

Room #3:

* Door (east, 1 from north): stone, locked, up-sliding
* Features
o books
o statue (toppled)

Room #4:

* Door (south, 3 from west): (concealed) iron, stuck, behind rubbish
* Door (north, 3 from west): (concealed) wooden, strong, locked, behind tapestry
* Features
o paper
o slime
o whetstone
o jar
o platform
o ledge
o altar

Room #5:

* Door (east, 3 from north): (concealed) wooden, simple, locked, behind rubbish, trapped [trap: scything blade trap (CR1) (Find/Disable DC 21)]
* Door (west, 3 from north): wooden, good, free
* Empty

Room #6:

* Door (west, 1 from north): wooden, good, stuck, down-sliding
* Monsters
o lizardfolk (1)
* Treasure
o 240 gold coins (240 gp)
o Masterwork longsword (315 gp)
o Holy water (3) (75 gp)
* Features
o odor (unidentifiable)
o insects
o dice
o ledge
o gong
o shelf
* Hidden Treasure (Search DC 21)
o 30 platinum coins (300 gp)
o 1,700 silver coins (170 gp)

Room #7:

* Door (west, 1 from north): wooden, simple, stuck
* Monsters
o hobgoblin (1)
o goblin (3)
* Treasure
o 120 gold coins (120 gp)
o mighty composite longbow (+3 Str bonus) (400 gp)
* Features
o bale (straw)
o caldron
o carving

Room #8:

* Door (east, 5 from north): wooden, strong, free, down-sliding
* Door (west, 5 from north): wooden, good, stuck
* Empty

Room #9:

* Door (west, 1 from north): wooden, strong, locked, up-sliding
* Monsters
o hobgoblin (1)
o goblin (3)
* Treasure
o 1,440 silver coins (144 gp)
* Features
o cracks
o dishes
o fallen stones

Room #10:

* Door (north, 3 from west): wooden, strong, stuck
* Monsters
o centipede, medium-size monstrous (vermin) (2)

Room #11:

* Door (east, 3 from north): wooden, simple, stuck
* Features
o box
o pillows
o engraving
o boots
o bookcase
o door (broken)

Room #12:

* Door (east, 1 from north): wooden, good, stuck, magically reinforced
* Features
o cracks
o table (small)

Room #13:

* Door (south, 3 from west): wooden, good, free
* Features
o broken glass
o arch
o dome

Room #14:

* Door (south, 1 from west): wooden, strong, locked
* Monsters
o kobold (5)
* Treasure
o 168 gold coins (168 gp)
o a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (800 gp)
o a crown made of a thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief cabochon-cut) aquamarines (3000 gp)
o Half-plate (600 gp)
* Features
o branding iron
o insects
o spices
o brazier
o gong
o carpet
o shrine

Room #15:

* Door (west, 4 from north): wooden, strong, stuck
* Monsters
o skeleton, medium-size [human] (4)
* Treasure
o 500 copper coins (5 gp)
* Trap
o hail of needles (CR1) (Find/Disable DC 21)

Room #16:

* Door (west, 1 from north): wooden, good, free, trapped [trap: portculis trap (CR2) (Find/Disable DC 21)]
* Monsters
o zombie, medium-size [human] (1)
* Treasure
o 2,500 copper coins (25 gp)
o potion: cure light wounds (50 gp)
* Features
o pottery shard
o mud
o cracks
o weapon rack

Room #17:

* Door (west, 2 from north): wooden, simple, stuck, down-sliding
* Features
o mug
o twine
o corpse (adventurer)
o corpse (monster)
o evil symbol
o peephole
o statue (toppled)


Last edited by on Sun Dec 02, 2007 4:48 am; edited 2 times in total

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Re: Official Forum Cloud RPG

Post by Lord Khriid on Sat Dec 01, 2007 8:06 am

verry gooid i would like to help out or join admin
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Re: Official Forum Cloud RPG

Post by Mortis Drakul Noctem on Sat Dec 01, 2007 8:48 am

Maybe the players could use their creatures (from my egg game) in the RPG, as companions or summon them. Wink

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Re: Official Forum Cloud RPG

Post by Admin Cloud on Sun Dec 02, 2007 3:44 am

Alright, I nearly have everything worked out. Please continue to show support and submit ideas!

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Re: Official Forum Cloud RPG

Post by Admin Cloud on Sun Dec 02, 2007 4:01 am

Test [Dice Roll]

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Re: Official Forum Cloud RPG

Post by Admin Cloud on Sun Dec 02, 2007 4:01 am

The member Admin Cloud has done the following action : Dices roll

1 times
Results :
 

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Re: Official Forum Cloud RPG

Post by madis on Sun Dec 02, 2007 4:42 am

I cant see half of the map.
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Re: Official Forum Cloud RPG

Post by madis on Sun Dec 02, 2007 10:35 am

i saw a doppelganger in the game? im gonna die!!!! or what?
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Re: Official Forum Cloud RPG

Post by Admin Cloud on Sun Dec 02, 2007 10:40 am

madis wrote:i saw a doppelganger in the game? im gonna die!!!! or what?

That happened in the past, nothing to be worried about. Very Happy

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Re: Official Forum Cloud RPG

Post by madis on Sun Dec 02, 2007 10:44 am

Uh very good then.
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Re: Official Forum Cloud RPG

Post by Admin Cloud on Sun Dec 02, 2007 10:46 am

Topic Locked. Please open new topics regarding the Official RPG Games.

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Re: Official Forum Cloud RPG

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