GameMasters

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GameMasters

Post by Admin Cloud on Mon Dec 03, 2007 5:21 am

Aspects used:

Mandatory:

Name
Alignment
Gender
Race
Classes
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Hit Points
Armour Class
Speed
Initiative

Optional:

Class Skills
Motivation

Hit Points and Fighting

When fighting, the player must be alerted of the danger, and the stats of the monster should be shown. The player should then roll the dice ten times, this can be used for any future attacks. More rolls of ten can be used if the player does not win or loss during the battle.

Hit points must always be worked out as:
HP (Hit Points) + AC (Armor Class) - DR (Damage Roll)

Attacking must always work out as:
Str (Strength) + AR (Attack Roll)

This is a mandatory system, however you can use many other aspects how you wish in the battle system. (E.g. Dexterity increases damage)

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Re: GameMasters

Post by Zuriki on Mon Dec 03, 2007 9:19 am

Who are the GameMasters? Just you?
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Re: GameMasters

Post by Admin Cloud on Mon Dec 03, 2007 9:55 am

Zuriki wrote:Who are the GameMasters? Just you?

When I finish, anyone can become a GameMaster. tongue

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Re: GameMasters

Post by Zuriki on Mon Dec 03, 2007 10:06 am

Have a limit of something like 3 GameMasters to start with.
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Re: GameMasters

Post by Admin Cloud on Mon Dec 03, 2007 10:06 am

For now it will only be me, just so I can work it out. I will slowly increase the amount when I make it easier to use.

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Re: GameMasters

Post by Mezmer-Eye on Mon Dec 03, 2007 6:29 pm

sounds awesome, this is based off of dungeons and dragons right? I'll almost for suer be a game master because i'm always being the game master for the games me and my friends play.
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Re: GameMasters

Post by Jesta on Sun Dec 16, 2007 3:17 pm

Lol I'm games master for Oblivion =] Yay i luv bein games master lol
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Re: GameMasters

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