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Willing to create a game...

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Post by staticwolf Sat Nov 10, 2007 4:41 pm

I'm willing to create a game to get the forum started up. It WILL have items and such, and it will be based in the fantasy-medieval area, as you do... It MAY have a sort of map, and it will make use of the character sheet (though not the cheap ass skills like "Flamer" and "flamethrower", though these may be, "adapted")

Anyway, yeh, I'll have another thought tomorrow, tired now. kthxbai

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Post by Admin Cloud Sun Nov 11, 2007 1:33 am

If you game hits off, I could adapt the Character Sheet to suit your needs...
Also, I will be adding weapons to the Bazaar, so you could make use of those.
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Post by dspa01 Sun Nov 11, 2007 1:50 pm

Cool, I play it if you create it.
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Post by Mezmer-Eye Sun Nov 11, 2007 7:48 pm

Sounds good btw nice dp dspa01
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Post by staticwolf Mon Nov 12, 2007 12:52 am

OK, what I'm thinking atm is if the troop ideas I posted in the Bazaar kicked off, I'll do a Turn based strategy. Each player controls villages. Now I think of it, if you have ever played civ, it will be slightly like that... Except you can't build much in your villages, and you can't build troop in them, buy them at the bazaar.
The idea will be, each player has a kingdom. Their village strength is determined by the houses they own, but each can only be used once (so if I own a shack and a fort, I can have a shack village and a fort village. The fort village has extra defence points).
Then it's up to the players what to do. I will be game-master, so updating the map and stuff, but I'll also play. For this though, I require quite a large sum of money. I will effectively be the "Ruling Kingdom" at the start. Of course, others can overthrow me. There's never an "official" ruler, but if you think your powerful enough, you can demand taxes from people, ask them to be your vassal, form alliances, etc. You CANNOT take over villages, but you CAN raid or raise them (as in to say, take money from it but leave it poor and weak, or just destroy the whole damn village).
After something is destroyed... Well, I'm currently on the fence here. If I say "You wait a few turns then bring them back" since that would save gold, it may make some factions impossible to defeat. If I say "You must go buy more from the bazaar" people may complain they do not have enough gold.
One thing I would like though is, as I said, a lot fo gold to start it off. I will hand out "start benefits" to people who play for more than 5 turns.
Admittedly, it would make more sense if I was jsut GameMaster... But I want to play as well =P I may ask an admin to give people some extra gold every now and then to keep the game going.
Of course, you can also trade units with other players and stuff... though this probably needs to be helped by an admin.

Anyway, these are the current ideas. I'll get to work on it after school today.

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Post by Nano Mon Nov 12, 2007 6:46 am

sounds good to me but you should also include magic and elements into the game so that each villiage/player controls an element that they can access after so long (they could also have a summoner each to control the element or creature...
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Post by madis Mon Nov 12, 2007 8:26 am

Sounds good but i really think there should be in game money.
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Post by staticwolf Mon Nov 12, 2007 9:22 am

madis wrote:Sounds good but i really think there should be in game money.
I'll consider it... I'm not 100% sure though... I'd like Gold Coins to be included... maybe you can trade Gold Coins for ingame cash, or trade ingame cash for gold coins? w/e. That's probably a better idea.
I would still need some extra gold though, for people trading in-game cash out.

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Post by Admin Cloud Mon Nov 12, 2007 10:11 am

I am only prepared to make changes to the Character Sheet for games that have passed the Popular Topic threshold (Witch will increase steadily as the site gains popularity).
Technically you won't need my support for trading cash for your game, so there will be no problems there.
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Post by Mezmer-Eye Mon Nov 12, 2007 3:16 pm

sweet, ill be the game masterfor this game if you want
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Post by staticwolf Mon Nov 12, 2007 3:33 pm

OMGSPOREOMG wrote:sweet, ill be the game masterfor this game if you want
NEVAH!
Anyway, I've decided I will go ahead with the game. I'll start planning it out tomorrow.

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Post by Mezmer-Eye Mon Nov 12, 2007 4:36 pm

can i be a game admin/moderator? please it would allow you to play!
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Post by staticwolf Tue Nov 13, 2007 10:59 am

No, but you could help by giving me all ur cash, kthxbai.

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Post by staticwolf Tue Nov 13, 2007 1:18 pm

The game plan so far...

Currency:
The in-game currency will be "Yundo". eg:
1) I have a Yundo (singular)
2) I have 24 Yundo (plural)
It stays the same for BOTH. This keeps things simple and sounds better.

There are 2 basic ways of getting Yundo.
1) Villages can generate Yundo. Depending on their structure, their Yundo creation will vary. It will be set at a fixed rate for each structure in later stages.
2) You can buy Yundo. By paying me Gold Coins, I will grant you Yundo in game. I have yet to set a rate for this, but it WILL change over time, seeing as more money will be coming in, causing inflation, blah blah blah.

Villages:

Each player will be given a village when they join the game. If the player owns a Home, bought from the bazaar, this will grant a bonus to their village. Each home can only be used ONCE though! So if you have a fort, your village's income will be high, as well as the village being strong. If you do not own a home, you will be given a "Simple Village". This has no bonuses, has low Yundo generation and has low defence. I presume many people will have this.
You ARE allowed to own more than one village. To do so though, you need Home's from the Bazaar. A spare Home will be used to create the vilalge. Each player is allowed one "simple village", so if you started with a Home, you can build a Simple village as well. You may only ever own ONE simple village, unless you capture one from another player, upon which if you have not built one, you cannot build one.

War:
Players will be encouraged to fight. In fact, it's the main way of earning money, and there will only be a select few NPCs to fight, of which will grant little money.
Players will be able to raid, capture, attack and raise enemy cities. Each of these has a different effect and requirements:
Raid: Requires nothing except you to win the fight against any defending troop. You will steal 10-20% of the player's Yundo, and it will receive damage depending on the troop (Damage variation included)
Capture: To capture a village, you msut lower it to 0-10% Health. You may then once more attack, and if you defeat the defenders, take over it. The village is then handed over to you with the same HP it had when you took it.
Attack: This is a simple attack, just to do as much damage as possible. Your troop will attack the enemy village, and if they destroy the troop, they will deliver 2X their regular damage (damage variation included) to the village HP. This is very good for raising villages and weakening them, but you won't gain any Yundo from Attacking.
Raise: To raise a village, simply attack it until it reaches 0 HP. It will then be obliterated, and the village utterly destroyed, along with 40% of the owner's Yundo. The attacker does not gain any money from this. Dispite you instantly thinking "Well I'll jsut capture it instead", you msut also think, do you have enough troop, and there is also the chance you destroy it by accident in a raid/attack.

Map:
Now, I'm currently working on the map. I'm concidering a 40 by 40 map, but if that is too big, a 20 by 20 map. The map will contain hills, forests, and flatlands. Hill's will grant defending troops a slight bonus, Forests will hinder movement, while flatlands will grant no bonus.

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Post by Mezmer-Eye Tue Nov 13, 2007 2:27 pm

I shall join
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Post by staticwolf Thu Nov 15, 2007 2:09 pm

This is the map that will be used. A bit dodgy, but meh.
Willing to create a game... 7ys5650
Troop will be displayed within the grid. No piccys, sorry, just text for troops. Villages WILL have images, troops dont cause they'd take up too much space.
Dark green are forests, the really rigid green are hills, the rest is flatlands.
Shouldn't be long till i get the game up and running now.

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Post by Mezmer-Eye Mon Nov 19, 2007 8:35 pm

does it expand as we get larger cities/troops?
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Post by staticwolf Wed Nov 21, 2007 8:49 am

OMGSPOREOMG wrote:does it expand as we get larger cities/troops?
eeeehhhhhhhhhhhhh, maybe. The thing limiting us is the forum template TBH.

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Post by Jesta Sun Dec 16, 2007 3:15 pm

hmph I LOVE GAMES Lol Kinda Random...When is the game out?
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Post by Mezmer-Eye Mon Dec 17, 2007 8:12 pm

it is, just look underneath it, its that conquer one
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Post by Jesta Sat Feb 23, 2008 12:08 pm

Im lost...
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