Official Forum Cloud RPG
4 posters
Page 1 of 1
Official Forum Cloud RPG
This is one of the choices for the official Forum Cloud RPG, please show your support if you think this is what the game should look like.
Dungeon Level: 1
Room #1:
* Door (west, 1 from north): iron, locked, trapped [trap: arrow trap (CR1) (Find/Disable DC 21)]
* Door (south, 3 from west): wooden, simple, stuck
* Door (north, 3 from west): wooden, strong, stuck
* Monsters
o skeleton, medium-size [human] (2)
* Treasure
o 50 gold coins (50 gp)
o a gaming piece in the shape of a halfling, carved of ivory with two amber beads (110 gp)
o gemstone - tiger eye turquoise (11 gp)
Room #2:
* Door (south, 5 from west): stone, locked, trapped [trap: pit trap (40 ft. deep) (CR2) (Find/Disable DC 21)]
* Door (north, 5 from west): wooden, simple, stuck
* Door (south, 3 from west): wooden, good, free, up-sliding
* Door (north, 3 from west): wooden, simple, locked
* Features
o torch (stub)
o cracks
o scorch marks
o chains
o arch
o coat rack
o relief
o caldron
Room #3:
* Door (east, 1 from north): stone, locked, up-sliding
* Features
o books
o statue (toppled)
Room #4:
* Door (south, 3 from west): (concealed) iron, stuck, behind rubbish
* Door (north, 3 from west): (concealed) wooden, strong, locked, behind tapestry
* Features
o paper
o slime
o whetstone
o jar
o platform
o ledge
o altar
Room #5:
* Door (east, 3 from north): (concealed) wooden, simple, locked, behind rubbish, trapped [trap: scything blade trap (CR1) (Find/Disable DC 21)]
* Door (west, 3 from north): wooden, good, free
* Empty
Room #6:
* Door (west, 1 from north): wooden, good, stuck, down-sliding
* Monsters
o lizardfolk (1)
* Treasure
o 240 gold coins (240 gp)
o Masterwork longsword (315 gp)
o Holy water (3) (75 gp)
* Features
o odor (unidentifiable)
o insects
o dice
o ledge
o gong
o shelf
* Hidden Treasure (Search DC 21)
o 30 platinum coins (300 gp)
o 1,700 silver coins (170 gp)
Room #7:
* Door (west, 1 from north): wooden, simple, stuck
* Monsters
o hobgoblin (1)
o goblin (3)
* Treasure
o 120 gold coins (120 gp)
o mighty composite longbow (+3 Str bonus) (400 gp)
* Features
o bale (straw)
o caldron
o carving
Room #8:
* Door (east, 5 from north): wooden, strong, free, down-sliding
* Door (west, 5 from north): wooden, good, stuck
* Empty
Room #9:
* Door (west, 1 from north): wooden, strong, locked, up-sliding
* Monsters
o hobgoblin (1)
o goblin (3)
* Treasure
o 1,440 silver coins (144 gp)
* Features
o cracks
o dishes
o fallen stones
Room #10:
* Door (north, 3 from west): wooden, strong, stuck
* Monsters
o centipede, medium-size monstrous (vermin) (2)
Room #11:
* Door (east, 3 from north): wooden, simple, stuck
* Features
o box
o pillows
o engraving
o boots
o bookcase
o door (broken)
Room #12:
* Door (east, 1 from north): wooden, good, stuck, magically reinforced
* Features
o cracks
o table (small)
Room #13:
* Door (south, 3 from west): wooden, good, free
* Features
o broken glass
o arch
o dome
Room #14:
* Door (south, 1 from west): wooden, strong, locked
* Monsters
o kobold (5)
* Treasure
o 168 gold coins (168 gp)
o a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (800 gp)
o a crown made of a thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief cabochon-cut) aquamarines (3000 gp)
o Half-plate (600 gp)
* Features
o branding iron
o insects
o spices
o brazier
o gong
o carpet
o shrine
Room #15:
* Door (west, 4 from north): wooden, strong, stuck
* Monsters
o skeleton, medium-size [human] (4)
* Treasure
o 500 copper coins (5 gp)
* Trap
o hail of needles (CR1) (Find/Disable DC 21)
Room #16:
* Door (west, 1 from north): wooden, good, free, trapped [trap: portculis trap (CR2) (Find/Disable DC 21)]
* Monsters
o zombie, medium-size [human] (1)
* Treasure
o 2,500 copper coins (25 gp)
o potion: cure light wounds (50 gp)
* Features
o pottery shard
o mud
o cracks
o weapon rack
Room #17:
* Door (west, 2 from north): wooden, simple, stuck, down-sliding
* Features
o mug
o twine
o corpse (adventurer)
o corpse (monster)
o evil symbol
o peephole
o statue (toppled)
Dungeon Level: 1
Room #1:
* Door (west, 1 from north): iron, locked, trapped [trap: arrow trap (CR1) (Find/Disable DC 21)]
* Door (south, 3 from west): wooden, simple, stuck
* Door (north, 3 from west): wooden, strong, stuck
* Monsters
o skeleton, medium-size [human] (2)
* Treasure
o 50 gold coins (50 gp)
o a gaming piece in the shape of a halfling, carved of ivory with two amber beads (110 gp)
o gemstone - tiger eye turquoise (11 gp)
Room #2:
* Door (south, 5 from west): stone, locked, trapped [trap: pit trap (40 ft. deep) (CR2) (Find/Disable DC 21)]
* Door (north, 5 from west): wooden, simple, stuck
* Door (south, 3 from west): wooden, good, free, up-sliding
* Door (north, 3 from west): wooden, simple, locked
* Features
o torch (stub)
o cracks
o scorch marks
o chains
o arch
o coat rack
o relief
o caldron
Room #3:
* Door (east, 1 from north): stone, locked, up-sliding
* Features
o books
o statue (toppled)
Room #4:
* Door (south, 3 from west): (concealed) iron, stuck, behind rubbish
* Door (north, 3 from west): (concealed) wooden, strong, locked, behind tapestry
* Features
o paper
o slime
o whetstone
o jar
o platform
o ledge
o altar
Room #5:
* Door (east, 3 from north): (concealed) wooden, simple, locked, behind rubbish, trapped [trap: scything blade trap (CR1) (Find/Disable DC 21)]
* Door (west, 3 from north): wooden, good, free
* Empty
Room #6:
* Door (west, 1 from north): wooden, good, stuck, down-sliding
* Monsters
o lizardfolk (1)
* Treasure
o 240 gold coins (240 gp)
o Masterwork longsword (315 gp)
o Holy water (3) (75 gp)
* Features
o odor (unidentifiable)
o insects
o dice
o ledge
o gong
o shelf
* Hidden Treasure (Search DC 21)
o 30 platinum coins (300 gp)
o 1,700 silver coins (170 gp)
Room #7:
* Door (west, 1 from north): wooden, simple, stuck
* Monsters
o hobgoblin (1)
o goblin (3)
* Treasure
o 120 gold coins (120 gp)
o mighty composite longbow (+3 Str bonus) (400 gp)
* Features
o bale (straw)
o caldron
o carving
Room #8:
* Door (east, 5 from north): wooden, strong, free, down-sliding
* Door (west, 5 from north): wooden, good, stuck
* Empty
Room #9:
* Door (west, 1 from north): wooden, strong, locked, up-sliding
* Monsters
o hobgoblin (1)
o goblin (3)
* Treasure
o 1,440 silver coins (144 gp)
* Features
o cracks
o dishes
o fallen stones
Room #10:
* Door (north, 3 from west): wooden, strong, stuck
* Monsters
o centipede, medium-size monstrous (vermin) (2)
Room #11:
* Door (east, 3 from north): wooden, simple, stuck
* Features
o box
o pillows
o engraving
o boots
o bookcase
o door (broken)
Room #12:
* Door (east, 1 from north): wooden, good, stuck, magically reinforced
* Features
o cracks
o table (small)
Room #13:
* Door (south, 3 from west): wooden, good, free
* Features
o broken glass
o arch
o dome
Room #14:
* Door (south, 1 from west): wooden, strong, locked
* Monsters
o kobold (5)
* Treasure
o 168 gold coins (168 gp)
o a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (800 gp)
o a crown made of a thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief cabochon-cut) aquamarines (3000 gp)
o Half-plate (600 gp)
* Features
o branding iron
o insects
o spices
o brazier
o gong
o carpet
o shrine
Room #15:
* Door (west, 4 from north): wooden, strong, stuck
* Monsters
o skeleton, medium-size [human] (4)
* Treasure
o 500 copper coins (5 gp)
* Trap
o hail of needles (CR1) (Find/Disable DC 21)
Room #16:
* Door (west, 1 from north): wooden, good, free, trapped [trap: portculis trap (CR2) (Find/Disable DC 21)]
* Monsters
o zombie, medium-size [human] (1)
* Treasure
o 2,500 copper coins (25 gp)
o potion: cure light wounds (50 gp)
* Features
o pottery shard
o mud
o cracks
o weapon rack
Room #17:
* Door (west, 2 from north): wooden, simple, stuck, down-sliding
* Features
o mug
o twine
o corpse (adventurer)
o corpse (monster)
o evil symbol
o peephole
o statue (toppled)
Last edited by on Sun Dec 02, 2007 4:48 am; edited 2 times in total
Admin Cloud- Admin
-
Number of posts : 406
Cash : 0 Cash
Registration date : 2007-10-16
Character sheet
Gold Coins: 100
Skill: Spam cleaner
Weapon: Ban hammer
Re: Official Forum Cloud RPG
verry gooid i would like to help out or join admin
Lord Khriid- Post Cloud
-
Number of posts : 579
Age : 32
Cash : 0 Cash
Registration date : 2007-11-07
Character sheet
Gold Coins: 30
Skill: Uber Poster
Weapon: Spam Pie
Re: Official Forum Cloud RPG
Maybe the players could use their creatures (from my egg game) in the RPG, as companions or summon them.
Mortis Drakul Noctem- Moderator
-
Number of posts : 227
Age : 34
Cash : 63 Cash
Registration date : 2007-11-07
Character sheet
Gold Coins: 63
Skill: Noob killer
Weapon: Ban hammer
Re: Official Forum Cloud RPG
Alright, I nearly have everything worked out. Please continue to show support and submit ideas!
Admin Cloud- Admin
-
Number of posts : 406
Cash : 0 Cash
Registration date : 2007-10-16
Character sheet
Gold Coins: 100
Skill: Spam cleaner
Weapon: Ban hammer
Re: Official Forum Cloud RPG
Test [Dice Roll]
Admin Cloud- Admin
-
Number of posts : 406
Cash : 0 Cash
Registration date : 2007-10-16
Character sheet
Gold Coins: 100
Skill: Spam cleaner
Weapon: Ban hammer
Re: Official Forum Cloud RPG
The member Admin Cloud has done the following action : Dices roll
1 times
Results :
1 times
Results :
Admin Cloud- Admin
-
Number of posts : 406
Cash : 0 Cash
Registration date : 2007-10-16
Character sheet
Gold Coins: 100
Skill: Spam cleaner
Weapon: Ban hammer
Re: Official Forum Cloud RPG
I cant see half of the map.
madis- Cumulonimbus Cloud
-
Number of posts : 339
Age : 28
Location : Earth
Cash : 54 Cash
Registration date : 2007-10-28
Character sheet
Gold Coins: 54
Skill: Chatter
Weapon: Post gun
Re: Official Forum Cloud RPG
i saw a doppelganger in the game? im gonna die!!!! or what?
madis- Cumulonimbus Cloud
-
Number of posts : 339
Age : 28
Location : Earth
Cash : 54 Cash
Registration date : 2007-10-28
Character sheet
Gold Coins: 54
Skill: Chatter
Weapon: Post gun
Re: Official Forum Cloud RPG
madis wrote:i saw a doppelganger in the game? im gonna die!!!! or what?
That happened in the past, nothing to be worried about.
Admin Cloud- Admin
-
Number of posts : 406
Cash : 0 Cash
Registration date : 2007-10-16
Character sheet
Gold Coins: 100
Skill: Spam cleaner
Weapon: Ban hammer
Re: Official Forum Cloud RPG
Uh very good then.
madis- Cumulonimbus Cloud
-
Number of posts : 339
Age : 28
Location : Earth
Cash : 54 Cash
Registration date : 2007-10-28
Character sheet
Gold Coins: 54
Skill: Chatter
Weapon: Post gun
Re: Official Forum Cloud RPG
Topic Locked. Please open new topics regarding the Official RPG Games.
Admin Cloud- Admin
-
Number of posts : 406
Cash : 0 Cash
Registration date : 2007-10-16
Character sheet
Gold Coins: 100
Skill: Spam cleaner
Weapon: Ban hammer
Similar topics
» Hurt and heal; Forum Cloud Users
» I created a Forum Cloud Group on Facebook
» Game Globe - Forum Cloud, sister site
» Cloud Portal by Nubifer interoperates with top cloud portals
» Cloud, the mascot
» I created a Forum Cloud Group on Facebook
» Game Globe - Forum Cloud, sister site
» Cloud Portal by Nubifer interoperates with top cloud portals
» Cloud, the mascot
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|