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Official Forum Cloud RPG

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Official Forum Cloud RPG Empty Official Forum Cloud RPG

Post by Admin Cloud Sat Dec 01, 2007 6:55 am

This is one of the choices for the official Forum Cloud RPG, please show your support if you think this is what the game should look like.

Official Forum Cloud RPG Dungeoncgi


Dungeon Level: 1

Room #1:

* Door (west, 1 from north): iron, locked, trapped [trap: arrow trap (CR1) (Find/Disable DC 21)]
* Door (south, 3 from west): wooden, simple, stuck
* Door (north, 3 from west): wooden, strong, stuck
* Monsters
o skeleton, medium-size [human] (2)
* Treasure
o 50 gold coins (50 gp)
o a gaming piece in the shape of a halfling, carved of ivory with two amber beads (110 gp)
o gemstone - tiger eye turquoise (11 gp)

Room #2:

* Door (south, 5 from west): stone, locked, trapped [trap: pit trap (40 ft. deep) (CR2) (Find/Disable DC 21)]
* Door (north, 5 from west): wooden, simple, stuck
* Door (south, 3 from west): wooden, good, free, up-sliding
* Door (north, 3 from west): wooden, simple, locked
* Features
o torch (stub)
o cracks
o scorch marks
o chains
o arch
o coat rack
o relief
o caldron

Room #3:

* Door (east, 1 from north): stone, locked, up-sliding
* Features
o books
o statue (toppled)

Room #4:

* Door (south, 3 from west): (concealed) iron, stuck, behind rubbish
* Door (north, 3 from west): (concealed) wooden, strong, locked, behind tapestry
* Features
o paper
o slime
o whetstone
o jar
o platform
o ledge
o altar

Room #5:

* Door (east, 3 from north): (concealed) wooden, simple, locked, behind rubbish, trapped [trap: scything blade trap (CR1) (Find/Disable DC 21)]
* Door (west, 3 from north): wooden, good, free
* Empty

Room #6:

* Door (west, 1 from north): wooden, good, stuck, down-sliding
* Monsters
o lizardfolk (1)
* Treasure
o 240 gold coins (240 gp)
o Masterwork longsword (315 gp)
o Holy water (3) (75 gp)
* Features
o odor (unidentifiable)
o insects
o dice
o ledge
o gong
o shelf
* Hidden Treasure (Search DC 21)
o 30 platinum coins (300 gp)
o 1,700 silver coins (170 gp)

Room #7:

* Door (west, 1 from north): wooden, simple, stuck
* Monsters
o hobgoblin (1)
o goblin (3)
* Treasure
o 120 gold coins (120 gp)
o mighty composite longbow (+3 Str bonus) (400 gp)
* Features
o bale (straw)
o caldron
o carving

Room #8:

* Door (east, 5 from north): wooden, strong, free, down-sliding
* Door (west, 5 from north): wooden, good, stuck
* Empty

Room #9:

* Door (west, 1 from north): wooden, strong, locked, up-sliding
* Monsters
o hobgoblin (1)
o goblin (3)
* Treasure
o 1,440 silver coins (144 gp)
* Features
o cracks
o dishes
o fallen stones

Room #10:

* Door (north, 3 from west): wooden, strong, stuck
* Monsters
o centipede, medium-size monstrous (vermin) (2)

Room #11:

* Door (east, 3 from north): wooden, simple, stuck
* Features
o box
o pillows
o engraving
o boots
o bookcase
o door (broken)

Room #12:

* Door (east, 1 from north): wooden, good, stuck, magically reinforced
* Features
o cracks
o table (small)

Room #13:

* Door (south, 3 from west): wooden, good, free
* Features
o broken glass
o arch
o dome

Room #14:

* Door (south, 1 from west): wooden, strong, locked
* Monsters
o kobold (5)
* Treasure
o 168 gold coins (168 gp)
o a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (800 gp)
o a crown made of a thick, soft band of beaten gold, set with 4 large (2-inch-diameter, half-relief cabochon-cut) aquamarines (3000 gp)
o Half-plate (600 gp)
* Features
o branding iron
o insects
o spices
o brazier
o gong
o carpet
o shrine

Room #15:

* Door (west, 4 from north): wooden, strong, stuck
* Monsters
o skeleton, medium-size [human] (4)
* Treasure
o 500 copper coins (5 gp)
* Trap
o hail of needles (CR1) (Find/Disable DC 21)

Room #16:

* Door (west, 1 from north): wooden, good, free, trapped [trap: portculis trap (CR2) (Find/Disable DC 21)]
* Monsters
o zombie, medium-size [human] (1)
* Treasure
o 2,500 copper coins (25 gp)
o potion: cure light wounds (50 gp)
* Features
o pottery shard
o mud
o cracks
o weapon rack

Room #17:

* Door (west, 2 from north): wooden, simple, stuck, down-sliding
* Features
o mug
o twine
o corpse (adventurer)
o corpse (monster)
o evil symbol
o peephole
o statue (toppled)


Last edited by on Sun Dec 02, 2007 4:48 am; edited 2 times in total
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Post by Lord Khriid Sat Dec 01, 2007 8:06 am

verry gooid i would like to help out or join admin
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Post by Mortis Drakul Noctem Sat Dec 01, 2007 8:48 am

Maybe the players could use their creatures (from my egg game) in the RPG, as companions or summon them. Wink
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Official Forum Cloud RPG Empty Re: Official Forum Cloud RPG

Post by Admin Cloud Sun Dec 02, 2007 3:44 am

Alright, I nearly have everything worked out. Please continue to show support and submit ideas!
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Post by Admin Cloud Sun Dec 02, 2007 4:01 am

Test [Dice Roll]
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Post by Admin Cloud Sun Dec 02, 2007 4:01 am

The member Admin Cloud has done the following action : Dices roll

1 times Official Forum Cloud RPG Image002
Results :
  Official Forum Cloud RPG Four
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Official Forum Cloud RPG Empty Re: Official Forum Cloud RPG

Post by madis Sun Dec 02, 2007 4:42 am

I cant see half of the map.
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Post by madis Sun Dec 02, 2007 10:35 am

i saw a doppelganger in the game? im gonna die!!!! or what?
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Post by Admin Cloud Sun Dec 02, 2007 10:40 am

madis wrote:i saw a doppelganger in the game? im gonna die!!!! or what?

That happened in the past, nothing to be worried about. Very Happy
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Post by madis Sun Dec 02, 2007 10:44 am

Uh very good then.
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Official Forum Cloud RPG Empty Re: Official Forum Cloud RPG

Post by Admin Cloud Sun Dec 02, 2007 10:46 am

Topic Locked. Please open new topics regarding the Official RPG Games.
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