The Villager Game
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MaleficusMan
Lord Khriid
St jimmy
Nexusking
LePedro
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Re: The Villager Game
um .... omg tribe was supposed to come to my village .. not the other way around
St jimmy- Cumulonimbus Cloud
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Re: The Villager Game
O well, we still have an alliance now
Now to began the speach to my messiah
My Messiah well you live with the followers of Bimbee you must learn about how to get food from the forest.
These creatures can be killed for food and fur the will run away so chase them
and these plants can be eaten
Only eat the blue parts
only eat the part that looks like this
Now to began the speach to my messiah
My Messiah well you live with the followers of Bimbee you must learn about how to get food from the forest.
These creatures can be killed for food and fur the will run away so chase them
and these plants can be eaten
Only eat the blue parts
only eat the part that looks like this
Last edited by on Wed Nov 14, 2007 2:19 pm; edited 1 time in total
Mezmer-Eye- Post Cloud
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Re: The Villager Game
that will be our advertisment
Mezmer-Eye- Post Cloud
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Re: The Villager Game
Where the hell is Joe?
Mortis Drakul Noctem- Moderator
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Re: The Villager Game
MESSIAH !
You must learn to create FIRE NOT bire ,
Study the art of FIRE MAKING and the tribe will thrive.
You must learn to create FIRE NOT bire ,
Study the art of FIRE MAKING and the tribe will thrive.
St jimmy- Cumulonimbus Cloud
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Re: The Villager Game
Here is a little preview of Villager 2, it is just some stills of the villagers, the idea is there will be quiet alot of these on screen at any one time.
Preview:
Enjoy this little peaky, there won't be many. I might possibly post a little video nearer the completion date. But we will cross that bridge when we come to it.
Please remember they are not in appearance of order, also those are soldier templates.
Here are the Age period of each troop (According to the image.) Nude (Template only!), Pribal, Medieval, Tribal, Classical. These are also the only age periods that will appear in the first release. Morewill come at a later date.
Preview:
Enjoy this little peaky, there won't be many. I might possibly post a little video nearer the completion date. But we will cross that bridge when we come to it.
Please remember they are not in appearance of order, also those are soldier templates.
Here are the Age period of each troop (According to the image.) Nude (Template only!), Pribal, Medieval, Tribal, Classical. These are also the only age periods that will appear in the first release. Morewill come at a later date.
Zuriki- Cumulonimbus Cloud
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Re: The Villager Game
sweet they look like the people from the grow series
Mezmer-Eye- Post Cloud
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Re: The Villager Game
Still waiting for Joe.
Mortis Drakul Noctem- Moderator
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Re: The Villager Game
What joe?
madis- Cumulonimbus Cloud
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Re: The Villager Game
madis wrote:What joe?
"Lord Khriid", who actually is Joe from xSpore.
Mortis Drakul Noctem- Moderator
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Re: The Villager Game
I can tell him to come when i see him at xspore. If you want?
madis- Cumulonimbus Cloud
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Re: The Villager Game
i have returned my messiah, go catch trout (shows mental pic of a fish) and sacrifice them to me, they are found in seeweed(shows pic of that aswell)
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Re: The Villager Game
can i join in on this mortis?
seems really cool.
seems really cool.
Nexusking- Floater Cloud
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Re: The Villager Game
Oh damn! I already have a lot of villages, but I'm guessing I can open room for 2 more villages! BUT ONLY 2 MORE!
So its Nexus' village, I'll make a quick stander village ID:
Tribe E (20 villagers, 3 Intellect, 4 Power) Starting Tech: Spirituality 1
Another Standard village for anyone who joins:
Tribe F (20 villagers, 3 Intellect, 4 Power) Starting Tech: Spirituality 1
READ THE RULES BEFORE JOINING!
Hint: read other people's first posts to get an idea of how to start
So its Nexus' village, I'll make a quick stander village ID:
Tribe E (20 villagers, 3 Intellect, 4 Power) Starting Tech: Spirituality 1
Another Standard village for anyone who joins:
Tribe F (20 villagers, 3 Intellect, 4 Power) Starting Tech: Spirituality 1
READ THE RULES BEFORE JOINING!
Hint: read other people's first posts to get an idea of how to start
Mortis Drakul Noctem- Moderator
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Re: The Villager Game
I'll be updating on Monday evening, so please Nexus if you must join do it either today or before I update on Monday. If not, then do ti after the update.
Mortis Drakul Noctem- Moderator
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Re: The Villager Game
Hello my child,i am Vion
i wish you to travel to the plains near a river there you will build a city.
this shall please your Lord and master.
(thanks mortis and i have already come up with a flag ill post that next time)
i wish you to travel to the plains near a river there you will build a city.
this shall please your Lord and master.
(thanks mortis and i have already come up with a flag ill post that next time)
Nexusking- Floater Cloud
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Re: The Villager Game
ill have to ask jimmy about this but do you want to join our alliance?
Mezmer-Eye- Post Cloud
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Re: The Villager Game
Villager 2 Battle System Design Document
-----
Battle System
-----
Contents:
-----
[1] P vs. NPC
[2] P vs. P
[3] Display
[4] Functionability
[5] Limitations
[1] Player Vs. Computer
[1.1] Intelligence
The intelligence of the computer ranges on a scale of 1 to 10 based on the type of enemy that is attacking the player,
The basic enemys that are versed during the early stages of the game will exceed intelligence no further than 3.
Most of the rest of the game the enemy will have intelligence starting at 4 and reaching the maximum of 6.
The most experienced of players will face enemys will an intelligence of 7 - 9.
The only intelligence that reaches level 10 is that of special enemies that are only encounted on quests and activities of that sort.
[1.2] Fleeing
When facing a computer enemy the player cannot defeat the play can drop out of the battle early at a cost.
The player will either be denied the forfit and forced to continue battle.
If the player is able to escape, this will not go unpunished and the player will recieve a penelty, this can vary from loss of soldiers,
reasources, gold, population, stuctures and even combinations of each.
[1.3] Defeat
If a player is incapable of destroying an enemy they will recieve sever punishments for the loss, these penltys are the same as fleeing
but with the additions of continueous penelties such disease, traitors, mobs/riots, population slowly decreasing and lack of abilities
such as building, attacking and various other commands.
[1.4] Victory
If a player has the skill to defeat the enemy attacker they will reap the benefits. These range from gold, reasources, tech, turncoats,
and extra population. Amongst other things.
[2] Player Vs. Player
[2.1.1] Starting a battle
Each player can attack any other player within their skill range*. When a player attacks another player the computer will play out the battle
for the defender with intelligence based on the player skill, the difference being that the defenders intelligence will be of a wider range and
has the addition of 10 more levels making it much harder to defeat another player. The Ranges are now as follows
Basic: 1-5
Experienced: 6-10
Elite: 11-15
Expert: 16-20
Where as it would otherwise be;
Basic: 1-3
Experienced: 4-6
Elite and Expert: 7-9
Another change being that the player defender can reach the maximum intelligence and if the computer uses mircles it doesn't reduce the players
miricle count. The computer will choose a random amount of troops to send into battle ranging from 15 - 50 (subject to change)
[2.1.2] Starting a battle (alternate)
Each player can attack another player if he/she is online at that moment in time, during which the other player will recieve and alert and either
battle the offender theirself or let the computer battle them, which will use the skill meter and use any requiered reasources, including mircle
power.
[2.1.3] Starting a battle (alertnate two)
Each player can attack another player that is online if they are exposed, such as exploring, this is an ambush approch to the battle field where
the player is forced to carry out the battle themselves. The player will also be able to choose the amount of troops to send into a battle. The
current considered maximum will be 50 though expect this to change. This applys to both which requier player input.
[2.2.1] Battling
During the battle the player will have various options, attack, defend, mircle casting, etc. The player can pick any one of these options to be
carried out. Wheather sucessful or not this will use up that players turn and the other player will begin their turn. This will alertnate to the
end of the battle.
[2.2.2] Battling (alternate)
During the battle the players will take turns where both players must choose an option to carry out (including if they want to skip their turn)
Each of the players options will effect the battle in one way or another.
[3] Display
[3.1] Battle screen
The battle screen will consist of troops representing both players. When a player defeats an enemy troop their side consisting of their troops will
slowly decrease. And when the army has finally been reduced to 0 the that player will have no troops on their side of the battle field and will be
declared defeated with the due penelties.
[3.2] Battle UI
The battle will have a completly different UI to the main game UI as the player can't build or train or carry out such tasks as before the battle.
Instead during the battle the player will be presented with the options to attack, defend, cast a mircle, etc. These unique actions can only be
carried out during battle (with the exception of mircle casting though that option may vary in and out of battle).
[4] Functionability
[!] Under constuction [!]
[5] Limitations
[5.1] Starting a battle
The limitation with this is, the computer may lose a key battle against an opponant.
(alternative 1 & 2) The player may become constantly under attack (Possible solution: Battle cooldown period, makes the battle invulnerable to PvP
attacks for a certain amount of time).
[5.2] Battling
Due to the power lack in flash, it might not be possible to run 100 men on screen at any noe time so one man may possibly count for 2 men. In case
of odd numbers (ie. 33) the extra one man will be shown as 1 man.
-This is an incomplete version of the battle Design Document!
This is a little treat for everyone to read. Though it isn't complete, enjoy.
-----
Battle System
-----
Contents:
-----
[1] P vs. NPC
[2] P vs. P
[3] Display
[4] Functionability
[5] Limitations
[1] Player Vs. Computer
[1.1] Intelligence
The intelligence of the computer ranges on a scale of 1 to 10 based on the type of enemy that is attacking the player,
The basic enemys that are versed during the early stages of the game will exceed intelligence no further than 3.
Most of the rest of the game the enemy will have intelligence starting at 4 and reaching the maximum of 6.
The most experienced of players will face enemys will an intelligence of 7 - 9.
The only intelligence that reaches level 10 is that of special enemies that are only encounted on quests and activities of that sort.
[1.2] Fleeing
When facing a computer enemy the player cannot defeat the play can drop out of the battle early at a cost.
The player will either be denied the forfit and forced to continue battle.
If the player is able to escape, this will not go unpunished and the player will recieve a penelty, this can vary from loss of soldiers,
reasources, gold, population, stuctures and even combinations of each.
[1.3] Defeat
If a player is incapable of destroying an enemy they will recieve sever punishments for the loss, these penltys are the same as fleeing
but with the additions of continueous penelties such disease, traitors, mobs/riots, population slowly decreasing and lack of abilities
such as building, attacking and various other commands.
[1.4] Victory
If a player has the skill to defeat the enemy attacker they will reap the benefits. These range from gold, reasources, tech, turncoats,
and extra population. Amongst other things.
[2] Player Vs. Player
[2.1.1] Starting a battle
Each player can attack any other player within their skill range*. When a player attacks another player the computer will play out the battle
for the defender with intelligence based on the player skill, the difference being that the defenders intelligence will be of a wider range and
has the addition of 10 more levels making it much harder to defeat another player. The Ranges are now as follows
Basic: 1-5
Experienced: 6-10
Elite: 11-15
Expert: 16-20
Where as it would otherwise be;
Basic: 1-3
Experienced: 4-6
Elite and Expert: 7-9
Another change being that the player defender can reach the maximum intelligence and if the computer uses mircles it doesn't reduce the players
miricle count. The computer will choose a random amount of troops to send into battle ranging from 15 - 50 (subject to change)
[2.1.2] Starting a battle (alternate)
Each player can attack another player if he/she is online at that moment in time, during which the other player will recieve and alert and either
battle the offender theirself or let the computer battle them, which will use the skill meter and use any requiered reasources, including mircle
power.
[2.1.3] Starting a battle (alertnate two)
Each player can attack another player that is online if they are exposed, such as exploring, this is an ambush approch to the battle field where
the player is forced to carry out the battle themselves. The player will also be able to choose the amount of troops to send into a battle. The
current considered maximum will be 50 though expect this to change. This applys to both which requier player input.
[2.2.1] Battling
During the battle the player will have various options, attack, defend, mircle casting, etc. The player can pick any one of these options to be
carried out. Wheather sucessful or not this will use up that players turn and the other player will begin their turn. This will alertnate to the
end of the battle.
[2.2.2] Battling (alternate)
During the battle the players will take turns where both players must choose an option to carry out (including if they want to skip their turn)
Each of the players options will effect the battle in one way or another.
[3] Display
[3.1] Battle screen
The battle screen will consist of troops representing both players. When a player defeats an enemy troop their side consisting of their troops will
slowly decrease. And when the army has finally been reduced to 0 the that player will have no troops on their side of the battle field and will be
declared defeated with the due penelties.
[3.2] Battle UI
The battle will have a completly different UI to the main game UI as the player can't build or train or carry out such tasks as before the battle.
Instead during the battle the player will be presented with the options to attack, defend, cast a mircle, etc. These unique actions can only be
carried out during battle (with the exception of mircle casting though that option may vary in and out of battle).
[4] Functionability
[!] Under constuction [!]
[5] Limitations
[5.1] Starting a battle
The limitation with this is, the computer may lose a key battle against an opponant.
(alternative 1 & 2) The player may become constantly under attack (Possible solution: Battle cooldown period, makes the battle invulnerable to PvP
attacks for a certain amount of time).
[5.2] Battling
Due to the power lack in flash, it might not be possible to run 100 men on screen at any noe time so one man may possibly count for 2 men. In case
of odd numbers (ie. 33) the extra one man will be shown as 1 man.
-This is an incomplete version of the battle Design Document!
This is a little treat for everyone to read. Though it isn't complete, enjoy.
Zuriki- Cumulonimbus Cloud
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Re: The Villager Game
hey would i be able to give you ideas or feedback zuriki and mortis
Lord Khriid- Post Cloud
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Re: The Villager Game
That is
- Spoiler:
- Awesome
Mezmer-Eye- Post Cloud
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Re: The Villager Game
I just pasted it.
L.K, ask Mortis, I just make stuff!
L.K, ask Mortis, I just make stuff!
Zuriki- Cumulonimbus Cloud
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Re: The Villager Game
Sounds very cool but can i still have my underground kingdom?
madis- Cumulonimbus Cloud
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Re: The Villager Game
No. If you are a beta tester then you can use a special unit which you can noly build one of at any noe time. But you get a free one when the game is fully released.
Zuriki- Cumulonimbus Cloud
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Re: The Villager Game
can i bata test please
Lord Khriid- Post Cloud
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Re: The Villager Game
joe goe to events theres a thread for the beta test.
madis- Cumulonimbus Cloud
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